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HOVER SLUG

My Hover Slug project was inspired by a giant snail I found in the garden in California. 

I designed, modeled, textured, rigged, animated and rendered the Hover Slug using Zbrush, Maya, Mari and Substance Painter.  I modeled and textured most of the Droid Repair Shop set and background elements.

Special thanks to Miguel Ortega for help with look development and compositing in Nuke.

Shout out to Ben Ramos for the Tachikoma model on the bench in the background.

I utilized droid models and kit bash elements  sourced from TurboSquid as background filler.

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